Kingdom Hearts 3D: Dream Drop Distance Review
Nearly a decade has elapsed since the release of the second main entry of Square-Enix’s Kingdom Hearts franchise on the Sony PlayStation 2, and information has almost just only begun to trickle in on the third primary and forthcoming entry on the PlayStation 4, with the company content to put out HD rereleases and spinoff games. Among the latter is the franchise’s first and thus far only entry on the Nintendo 3DS, Kingdom Hearts 3D: Dream Drop Distance, which provides an experience on par with the better series entries.
The main storyline of 3D focuses of keyblade wielders Sora and Riku undertaking the Mark of Mastery examination under the guidance of King Mickey’s Master, Yen Sid, which necessitates the duo to venture into a series of “sleeping” worlds that reveal some backstory in the Kingdom Hearts mythos, particularly with regards to Mickey himself, his consort Queen Minnie, his chums Donald and Goofy, and his nemesis Pete. There are some minor
Fire Emblem Awakening Review
This reviewer will admit that he’s not a big fan of the tactical subgenre of roleplaying games, although there are certainly entries in the subfamily that he definitely has enjoyed, even if they do have their flaws. He was certainly hesitant at first to attempt the Nintendo DS remake of the very first installment of Nintendo’s long-running Fire Emblem franchise, Shadow Dragon, and was right to take trepidation in the experience, as he didn’t actually beat the game during his first playthrough, only doing so when starting from scratch years later with the aid of a player’s guide. However, upon hearing that the pantheon’s first Nintendo 3DS entry, Fire Emblem Awakening, was making optional a certain characteristic he didn’t like in the series, he decided to give the franchise another shot, one well-deserved.
Combat naturally bears many similarities to that in prior Fire Emblem titles, with the player able to select from several difficulty
Atelier Rorona Plus (PlayStation Vita) Review
Japanese Developer Gust’s Atelier series commenced on the first Sony PlayStation in 1997, although the franchise wouldn’t see English release until the beginning of its Iris subseries, Atelier Iris: Eternal Mana released in North America in 2005. Both entries of the sequel series Mana Khemia appeared like the Iris games on the PlayStation 2, and 2009 marked the start of a new subseries, Arland, its first entry Atelier Rorona, which got its American release the following year on the PlayStation 3. Four years later saw the release of an enhanced port of the game for the PlayStation Vita, Atelier Rorona Plus: The Alchemist of Arland, which features some improvements over the original version and is generally solid.
In the game’s hub town, protagonist Rorona can synthesize various items from raw materials gathered on fields and in dungeons outside towns, or from enemies, with item creation both successful and failed netting her alchemist experience fo