Tales of Symphonia Review
The Nintendo 64 era was hardly a utopian age for the company, its history paved by the emaciated cadavers of partially-developed games, what with the limitations of the system’s retained cartridge medium. Things got better, however, during the GameCube era since Nintendo actually started to use discs for the system capable of holding more data, and among the roleplaying game gems on the system was Tales of Symphonia, which saw its Japanese release in 2003 and its North American release the following year in the middle of what was a dark age of the franchise outside Japan, and its rerelease on the PlayStation 2 remained in the Land of the Rising Sun.
Fortunately for series enthusiasts, the Tales pantheon would enter something of a golden age outside Japan, what with the franchise’s creators actually starting to care about foreign fans, and in celebration of the title’s tenth anniversary, Namco released the Tales of Symphonia Unisonant Pack for the PlaySta
Borderlands 2 (PlayStation Vita) Review
The year 2009 saw the release of Gearbox Software’s Borderlands, which received plentiful critical acclaim for its hybrid first-person shooter/RPG gameplay, ultimately leading towards a Game of the Year Edition. Three years later came the game’s first sequel, Borderlands 2, which itself would receive a GOTY version, alongside a port two years afterward to the PlayStation Vita, which provides an experience on par with its predecessor.
The action-based first-person shooter/RPG gameplay of the first Borderlands sequel largely resembles that of its predecessor, with the player able to wield a variety of weapons that consume different types of ammunition, the player able to restock their supply at vending machines if they have the money, and able to equip a shield that takes damage until it runs out of energy and the player’s character’s health receives damage instead. Fortunately, if the player’s character runs out of health, they h