Xenosaga Episode III Review
Namco’s Xenosaga trilogy began in 2002 with the Japanese release of Episode I: Der Wille zur Macht, which saw its North American release the following year, and somewhat polarized those expecting a title like its spiritual predecessor Xenogears and adherence to the Japanese-only publication Xenogears Perfect Works . Episode II: Jenseits von Gut und Böse was just as polarizing, given its altered mechanics and divergence from Perfect Works, although Xenosaga Episode III: Also sprach Zarathustra received more positive reception, combining the best elements from its predecessor into a solid conclusion to the trilogy.
As with its predecessor, Episode III features visible enemies wandering the game’s various dungeons, where approaching them from behind can grant the player’s party the initiative, although foes can do the same by touching the visible character model from the side or behind. Before touching an enemy, howev
Saga Terra: Judge of Stellasolum - Chapter XXIIIXXIII - The Grand Duchy of Otterland
Throughout the night, Judge could hear the screech of the airship’s flight, awakening the morning of the Tenth of Odin, revitalized from yesterday’s experiences. He hoped the new Supreme General of Asgard would fend off the Nidhoggr, and that his loving wife would receive the White Yggdrasil Rune. Whatever the case, he certainly anticipated his visit to the Grand Duchy of Otterland.
Judge got out of bed, rubbed his eyes, stretched, and clothed and armed himself, going to the mess hall for a decent breakfast. Then he headed onto the deck, with the winter breeze immediately blasting onto him, though he did make it to the nearby observation area, meeting the Fleet Admiral and scoping the scenery, which largely consisted of distant seas with many frozen shards, as well as gray-clouded skies.
“Good morning, Admiral!” greeted Judge.
“Good morning, Your Highness, or Judge, or whatever…”
“So, ever been to Bri